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Best Nonfiction Computer Science Books on GoodreadsMore lists with this book..
Fortunately, I study this book years later in the US. It goes through the fundamental philosophy of computer architecture design and it gives lots of examples, pictures, and exercises to help you understand the concept.
The book not only talks about simple examples, it also break the real machine down to show how..more
Such was the case with this textbook. In my class, we skipped..more
I recommend also watching these videos throughout the course
http://nptel.iitm.ac.in/video.php?sub..
Passed Computer Architecture
This is kind of a prerequisite to read the Computer Architecture: A Quantitative Approach from the same authors.
Otherwise - great book, easy to read and understand
Very good introduction and reminder for computer architecture, reviewing all topics such as instruction decoding, memory hierarchies, pipelines, I/O, computer clusters, vector computers, GPUS, energy consumption. In my opinion some previous knowledge must be got before reading this book, since it omits many implementation details. Appendix are added so that you can extend your knowledge in more advanced topics.
For those understanding Spanish, I strongly recommend this other book: Conceptos básic..more
The book is very well written and very well organized. I found the presented information clear and I liked the way the authors emphasize what is important, elaborate with examples, and keep extra details to the end of each chapter.
The exercises are numerous and quite good.
In a nutshell, the efficiency of this book is very poor. You learn very little in expense of wasting a good deal of your precious time.
Highly recommended as textbook for computer architecture and related courses.
up to now the only bad thing which I notice in this book is some of the content are in the supplied CD-ROM, which is bit annoying sometimes.
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Table of Contents
MIPS Reference Data
In Praise of Computer Organization and Design The HardwareSoftware Interface Revised Fourth Edition
Acknowledgments
Dedication
Preface
1. Computer Abstractions and Technology
1.1 Introduction
1.2 Below Your Program
1.3 Under the Covers
1.4 Performance
1.5 The Power Wall
1.6 The Sea Change: The Switch from Uniprocessors to Multiprocessors
1.7 Real Stuff: Manufacturing and Benchmarking the AMD Opteron X4
1.8 Fallacies and Pitfalls
1.9 Concluding Remarks
Historical Perspective and Further Reading
1.11 Exercises
2. Instructions
2.1 Introduction
2.2 Operations of the Computer Hardware
2.3 Operands of the Computer Hardware
2.4 Signed and Unsigned Numbers
2.5 Representing Instructions in the Computer
2.6 Logical Operations
2.7 Instructions for Making Decisions
2.8 Supporting Procedures in Computer Hardware
2.9 Communicating with People
2.10 MIPS Addressing for 32-bit Immediates and Addresses
2.11 Parallelism and Instructions: Synchronization
2.12 Translating and Starting a Program
2.13 A C Sort Example to Put It All Together
2.14 Arrays versus Pointers
Advanced Material: Compiling C and Interpreting Java
2.16 Real Stuff: ARM Instructions
2.17 Real Stuff: x86 Instructions
2.18 Fallacies and Pitfalls
2.19 Concluding Remarks
Historical Perspective and Further Reading Historical Perspective and Further Reading
2.21 Exercises
3. Arithmetic for Computers
3.1 Introduction
3.2 Addition and Subtraction
3.3 Multiplication
Computer Organization Design Arm Edition
3.4 Division
3.5 Floating Point
3.6 Parallelism and Computer Arithmetic: Associativity
3.7 Real Stuff: Floating Point in the x86
3.8 Fallacies and Pitfalls
3.9 Concluding Remarks
Historical Perspective and Further Reading
3.11 Exercises
4. The Processor
4.1 Introduction
4.2 Logic Design Conventions
4.3 Building a Datapath
4.4 A Simple Implementation Scheme
4.5 An Overview of Pipelining
4.6 Pipelined Datapath and Control
4.7 Data Hazards: Forwarding versus Stalling
4.8 Control Hazards
4.9 Exceptions
The IDE properties now reports the driver version as:12.9.0.1001The entire system is actually much more responsive suddenly. I thought Windows 10 was just very sluggish compared to Windows 7 but now it seems to boot and run almost as fast as Windows 7. Partial success now. Maybe I can find one there that claims to be Windows 10 compatible. I'm going to see what sort of CD/DVD drives are availablethrough Amazon.
4.10 Parallelism and Advanced Instruction-Level Parallelism
4.11 Real Stuff: the AMD Opteron X4 (Barcelona) Pipeline
Advanced Topic: an Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipeline and More Pipelining Illustrations
4.13 Fallacies and Pitfalls
4.14 Concluding Remarks
Historical Perspective and Further Reading
4.16 Exercises
5. Large and Fast
5.1 Introduction
5.2 The Basics of Caches
5.3 Measuring and Improving Cache Performance
5.4 Virtual Memory
5.5 A Common Framework for Memory Hierarchies
5.6 Virtual Machines
Download magix music maker cracked. 5.7 Using a Finite-State Machine to Control a Simple Cache
5.8 Parallelism and Memory Hierarchies: Cache Coherence
Advanced Material: Implementing Cache Controllers
5.10 Real Stuff: the AMD Opteron X4 (Barcelona) and Intel Nehalem Memory Hierarchies
5.11 Fallacies and Pitfalls
5.12 Concluding Remarks
Historical Perspective and Further Reading
5.14 Exercises
6. Storage and Other I/O Topics
6.1 Introduction
6.2 Dependability, Reliability, and Availability
6.3 Disk Storage
6.4 Flash Storage
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6.5 Connecting Processors, Memory, and I/O Devices
6.6 Interfacing I/O Devices to the Processor, Memory, and Operating System
6.7 I/O Performance Measures: Examples from Disk and File Systems
6.8 Designing an I/O System
6.9 Parallelism and I/O: Redundant Arrays of Inexpensive Disks
6.10 Real Stuff: Sun Fire x4150 Server
Advanced Topics: Networks
6.12 Fallacies and Pitfalls
6.13 Concluding Remarks
Historical Perspective and Further Reading
6.15 Exercises
7. Multicores, Multiprocessors, and Clusters
7.1 Introduction
7.2 The Difficulty of Creating Parallel Processing Programs
7.3 Shared Memory Multiprocessors
7.4 Clusters and Other Message-Passing Multiprocessors
7.5 Hardware Multithreading
7.6 SISD, MIMD, SIMD, SPMD, and Vector
7.7 Introduction to Graphics Processing Units
7.8 Introduction to Multiprocessor Network Topologies
7.9 Multiprocessor Benchmarks
7.10 Roofline: A Simple Performance Model
7.11 Real Stuff: Benchmaking Four Multicores Using the Roofline Model
7.12 Fallacies and Pitfalls
7.13 Concluding Remarks
7.14 Historical Perspective and Further Reading
7.15 Exercises
APPENDIX A. Graphics and Computing GPUs
A.1 Introduction
A.2 GPU System Architectures
A.3 Programming GPUs
A.4 Multithreaded Multiprocessor Architecture
A.5 Parallel Memory System
A.6 Floating-point Arithmetic
A.7 Real Stuff: The NVIDIA GeForce 8800
A.8 Real Stuff: Mapping Applications to GPUs
A.9 Fallacies and Pitfalls
A.10 Concluding Remarks
A.11 Historical Perspective and Further Reading
APPENDIX B. Assemblers, Linkers, and the SPIM Simulator
B.1 Introduction
B.2 Assemblers
B.3 Linkers
B.4 Loading
B.5 Memory Usage
B.6 Procedure Call Convention
B.7 Exceptions and Interrupts
B.8 Input and Output
B.9 SPIM
B.10 MIPS R2000 Assembly Language
B.11 Concluding Remarks
Organization Design Examples
B.12 Exercises
Further Reading
Index
Computer Organization and Design, Fourth Edition, has been updated with new exercises and improvements throughout suggested by instructors teaching from the book.
It covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics. It includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing. A companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text. For the convenience of readers who have purchased an ebook edition or who may have misplaced the CD-ROM, all CD content is available as a download at bit.ly/nFXcLq.
This book is recommended for professional digital system designers, programmers, application developers, and system software developers; and undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.
Key Features
- This Revised Fourth Edition of Computer Organization and Design has been updated with new exercises and improvements throughout suggested by instructors teaching from the book
- Covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics
- Includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing
Professional digital system designers, programmers, application developers, and system software developers. Undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives
Details
- No. of pages:
- 914
- Language:
- English
- Copyright:
- © Morgan Kaufmann 2012
- Published:
- 26th October 2011
- Imprint:
- Morgan Kaufmann
- eBook ISBN:
- 9780080886138
'The new coverage of multiprocessors and parallelism lives up to the standards of this well-written classic. It provides well-motivated, gentle introductions to the new topics, as well as many details and examples drawn from curent hardware.' -- John Greiner, Rice University
'Patterson and Hennessy not only improve the pedagogy of the traditional material on pipelined processors and memory hierarchies, but also greatly expand the multiprocessor coverage to include emerging multicore processors and GPUs. Computer Organization and Design sets a new benchmark against which all other architecture books must be compared.' -- David A. Wood, University of Wisconsin-Madison
'Intended for computer science students and programmers of varied experience levels, this textbook on computer design and engineering provides a firm foundation in hardware engineering and computer architecture that will aid readers not only in working with hardware design and assembly language programming, but inform software engineers as to the underlying technologies and principles at work in machines they program for. Topics discussed include computer abstractions and technologies, instructions as to the language of computer hardware, arithmetic for computers, processors, memory hierarchies, storage and I/O, and multicores and multiprocessors. A series of appendices offers detailed information on graphics and GPU processes. Chapters include numerous illustrations and code examples and an accompanying CD-ROM provides additional chapters and other resources. This fourth edition is updated to account for the latest technological improvements.'--Reference and Research Book News, Inc.
'This book, now in its fourth edition, is a comprehensive introduction to modern computer architecture and is aimed at a variety of audiences with backgrounds in either hardware or software…While there is a great deal of technical content, concepts are lucidly described and always given meaningful context. I found this book to be an interesting read and certainly a book I'd plan to read again.' --BCS.org
Ratings and Reviews
Computer Organization and Design, Fourth Edition, has been updated with new exercises and improvements throughout suggested by instructors teaching from the book.It covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics. It includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing. A companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text. For the convenience of readers who have purchased an ebook edition or who may have misplaced the CD-ROM, all CD content is available as a download at bit.ly/nFXcLq.
Global Organization Design
This book is recommended for professional digital system designers, programmers, application developers, and system software developers; and undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.
'>Computer Architecture And Organization Pdf
Organization Design Types
David Patterson Author
ACM named David A. Patterson a recipient of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry. David A. Patterson is the Pardee Chair of Computer Science, Emeritus at the University of California Berkeley. His teaching has been honored by the Distinguished Teaching Award from the University of California, the Karlstrom Award from ACM, and the Mulligan Education Medal and Undergraduate Teaching Award from IEEE. Patterson received the IEEE Technical Achievement Award and the ACM Eckert-Mauchly Award for contributions to RISC, and he shared the IEEE Johnson Information Storage Award for contributions to RAID. He also shared the IEEE John von Neumann Medal and the C & C Prize with John Hennessy. Like his co-author, Patterson is a Fellow of the American Academy of Arts and Sciences, the Computer History Museum, ACM, and IEEE, and he was elected to the National Academy of Engineering, the National Academy of Sciences, and the Silicon Valley Engineering Hall of Fame. He served on the Information Technology Advisory Committee to the U.S. President, as chair of the CS division in the Berkeley EECS department, as chair of the Computing Research Association, and as President of ACM. This record led to Distinguished Service Awards from ACM, CRA, and SIGARCH.
Pardee Professor of Computer Science, Emeritus, University of California, Berkeley, USA
John Hennessy Author
ACM named John L. Hennessy a recipient of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry. John L. Hennessy is a Professor of Electrical Engineering and Computer Science at Stanford University, where he has been a member of the faculty since 1977 and was, from 2000 to 2016, its tenth President. Prof. Hennessy is a Fellow of the IEEE and ACM; a member of the National Academy of Engineering, the National Academy of Science, and the American Philosophical Society; and a Fellow of the American Academy of Arts and Sciences. Among his many awards are the 2001 Eckert-Mauchly Award for his contributions to RISC technology, the 2001 Seymour Cray Computer Engineering Award, and the 2000 John von Neumann Award, which he shared with David Patterson. He has also received seven honorary doctorates.
Departments of Electrical Engineering and Computer Science, Stanford University, USA